Spend a limited supply of Light Units across Residential, Medical, Greenhouse, Industrial, and the Surface Gate. Every allocation changes the city’s resources and relationships.
No choice leaves the city unchanged.
“The machine can keep a schedule. It cannot decide who deserves the light.”
You are the new Daykeeper of an underground city built around a failing artificial sun. Each morning brings urgent requests. Each evening demands an explanation. Between them, you decide which districts receive light—and which futures must wait in darkness.
Inspect sealed rooms, recover altered records, earn or lose the trust of four sharply different allies, and choose whether humanity’s future lies in repairing the sun or opening the gate above.